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Dean Isseyegh

Welcome

I'm Dean Isseyegh, a gameplay programmer with over a decade of experience in software engineering and currently in the game dev industry. Check out my portfolio below.

Get to know me

I'm a Gameplay Programmer located in London. I've been a software engineer for over 10 years.

I mainly enjoy developing in Unity and C#, but have dabbled in many other engines including Unreal and LibGDX. Thoroughly enjoy working with small tight-knit teams.

My interest in gaming started with Zelda on the N64, and continued with other favourites such as Age of Empires 2 and Super Smash Bros. If you play either of these games please get in touch with me asap, so I can evaluate whether you may be deemed a worthy opponent or not.

Always open to hearing about new opportunities or just discussing games and game dev in general.

Contact

My Skills

Unity
C#
Unreal
C++
Java
JavaScript
Git
Perforce
Svn

Projects Check out my GitHub and Itch io, or have a look at the overview of my projects below:

Software Screenshot

Ticket to Ride (Commercial Project)

Adaptation of the classic board game Ticket to Ride. Built in Unity/C#. Worked on implementing the custom equipment system and the mobile port.

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Software Screenshot

Mouse Trap (Commercial Project)

A turn-based digital 3d adaptation of the classic board game Mouse Trap. Built in Unity/C# and sold on multiple platforms. Worked on the multiplayer system, meta-progress system and porting to all consoles.

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Software Screenshot

Rogue Dungeon (Solo Project)

A Third Person Action RPG Roguelite with a focus on randomly generated dungeons, enemies and an extendable spell system with the use of Scriptable Objects. Built in Unity/C#.

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Software Screenshot

Corgi, protecc! (Game Jam)

Developed in 72 hours for the Ludum Dare 50 Game Jam. Placed 219th out of ~2k submissions. Developed with a designer, composer and another programmer. A fast-paced top down shooter, with an upgrade system in place between waves to make your character stronger or repair your base.

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Software Screenshot

Jump N'Bonk (Solo Project)

A 2d platformer with a boss fight and relaxing atmosphere.

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Software Screenshot

Last Online: 2734 Days Ago (Game Jam)

Developed in 48 hours during the Wholesome Game Jam. Developed with a designer, writer and another programmer. A short game where you complete a couple of mini-games to create a legendary sword. Features branching dialogue, a fishing mini-game and a combat trial.

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Software Screenshot

Robo Rush (Solo Project)

My first game developed in Unity. A 2d infinite side-scroller where you must destroy and dodge enemies as the levels gets increasingly difficult. Later revisited it and ported it to Android with mobile controls, and optimized via profiler usage.

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Contact You can contact me via email at issdea@gmail.com or connect with me through LinkedIn
LinkedIn