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Dean Isseyegh
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Jump N'Bonk

A 2D platformer featuring a relaxing atmosphere and a boss fight.

Role
Solo developer
Team
Solo
Timeframe
Nov 2021–Feb 2022
Engine
Unity / C#
Platforms
Web
Project Image

Key Learnings

Developed as a learning project to get familiar with some of Unity's 2D features.

State Design Pattern for AI

Implemented the state design pattern for the end boss fight and its different phases. Have since found this is by far my most preferred method for programming basic enemy AI and even sometimes player states.

Physics Raycasting

Great way to calculate whether a player is grounded or not.

Camera Handling and Cinemachine

While my first Unity game used a simple static camera, this game features a lot more movement and a small cutscene before the boss fight. Implemented blending between multiple virtual cameras. Cinemachine is now my go-to way to handle cameras in Unity.

Unity 2D

Used tilemaps, sprite animations along with Vector2s and the Unity 2D view to get familiar with the Unity 2D suite.